A Model for the Execution of War Games

Document Type : Original Article

Authors

1 Associate Professor and Faculty Member, Supreme National Defense University, Tehran, Iran.

2 Associate Professor and Faculty Member, Imam Hossein Comprehensive University, Tehran, Iran

3 Associate Professor and Faculty Member, Imam Hossein Comprehensive University, Tehran, Iran.

4 PhD in Strategic Defense Sciences, National Defense University, Tehran, Iran

Abstract

One of the key methods for enhancing the combat readiness of armed forces is the systematic planning, analysis of operational strategies, and development of effective defense approaches aligned with national security directives. To prepare for potential future conflicts, military organizations often rely on exercises and simulations that replicate real combat environments, allowing for the evaluation of strategies and capabilities without the high costs, risks, and losses associated with actual warfare. Among these methods, war gaming serves as a critical tool for simulating and assessing battlefield scenarios. Despite the importance of war games in military planning, a comprehensive execution model has not yet been formally developed. Therefore, the objective of this study is to propose a model for the implementation of war games. This research is applied and developmental in nature. Initially, the dimensions, components, and subcomponents of the war game execution model were identified through exploratory analysis and expert review. Subsequently, Structural Equation Modeling (SEM) was conducted using PLS software to validate the proposed dimensions and to determine the relationships among them. The final research model comprises five main dimensions war game elements, operational scope, design, execution process, and evaluation along with 22 components and 111 subcomponents. The proposed model provides a structured framework for conducting war games, enhancing their scientific rigor and practical applicability in military strategy and training.

Keywords